Source: paloaltobridge.org This is a quiz from the Encyclopedia of Bridge on how you would play the following suit combinations. Assume there are unlimited entries to both hands and no information from opponents. Take the quiz and see how you do.

12. Lead low from dummy to the K. If this wins, lead low and duck in dummy. When you regain the lead, play low from dummy again. You will win a 2nd trick with the Q if E has 3 or fewer cards including the A.

13. Lead low and finesse the 10-J unless W plays an honor. If E wins the 1st trick, finesse again when you gain the lead. You will win 2 tricks unless E holds both the K and Q.

14. Lead low from your hand and finesse the 9-10. If E wins the Q or J, finesse again. You will win one trick if W has the Q, J, or both., or if he has just the A and plays it the 1st or 2nd time.

15. Lead low from you hand and finesse the 9; a “triple finesse”. If E wins with the K or Q, lead low from your hand and finesse the J. You will win 2 tricks if W has K 10, Q 10, or K Q 10.

16. Lead low from your hand and finesse the 9 – 10. If E wins the 1st trick, finesse the 10. You win 3 tricks unless E has both the Q and J.

17. Cash the K 1st and the lead to dummy intending to finesse the 10 – J if the Q is not played. If you win the trick, repeat the finesse. Four Tricks are won if W has the Q or E has a singleton Q.

19. Cash the A or K. If both opponents play low cards , play the K with 9 cards.

20. Lead from your hand and finesse. If it wins, finesse again.

21. Lead from your hand; if W follows with a low card, the odds heavily favor taking the finesse.

22. Cash the A. With 11 cards, the odds slightly favor the K dropping.

23. Cash the A or Q first to insure 5 tricks, even if the suit splits 4–0.

24. Cash the A or K 1st, to avoid losing a trick if W has J 10 x x.

25. Cash A or K: If E plays a low card, cash the K and hope the suit divides 2-2.. If E plays an honor or is void, return to your hand and finesse. To win all the ticks in the suit or to lose only 1 trick.

26. To win 5 tricks, finesse the Q and hope W has a doubleton Q. To win 4 tricks, cash the A; if the K doesn’t fall, return to your hand and lead toward the Q.

27. To win 6 tricks, cash the A and hope for a singleton K. To insure 5 tricks, lead toward the A-10 and finesse the 10 if E follows with a low card or play the A if E follows with an honor or shows out.

28. To win 6 tricks, lead low toward your hand intending to finesse the 9-10. The only chance is if E has a doubleton QJ or QJx. To win 5 tricks, cash the A or K. If both E and W play a low card, go to dummy and lead toward your hand, intending to finesse if E follows with a low card.

29. To win 4 tricks, cash the K and lead toward dummy, intending to finesse the J if W follows suit. To win 3 tricks, cash the A and lead toward K 9 x. If E follows with a low card, finesse the J. If E follows with a low card, finesse the 9. If E plays the 10 or Q win with the K. If E shows out, go up with the K and lead toward the J.

30. To win 4 tricks, cash the K and lead to the Jack, hoping W began with Qxx. To win 3 tricks, cash the A and K in that order and lead toward the Jx. This gains a trick when E has a doubleton Q 10.

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