- Is easy to remember
- Focuses on high-frequency gains, doesn’t worry about low-frequency scenarios
- Doesn’t rely on the opponents passing.
While working with my partner Nye last year to improve our system before we went overseas, we attempted to make our system as practical as possible. The emphasis was on creating rules to cover wide varieties of situations. The rules weren’t necessarily optimal, but they were hard to forget and got the job done for the most part.
This process involves going through what you already play and asking yourself some questions:
- Which parts have we had disasters with, or have forgotten, or might forget?
- Which parts win IMPs frequently, and which parts don’t seem to come up at all?
- Which parts of our system are vulnerable to interference, and what can we do about that? Are there some rules we can have to cover multiple situations?
K 10 9 7 8 A Q 9 6 4 9 6 5 J 6 5 4 3 5 10 8 7 K Q J 4 Q 10 9 7 4 J 3 2 A 8 7 3 2 A 8 2 A K Q J 6 3 2 K 5 10 - You have lots of agreements about how you bid when the opponents are passing throughout, but much fewer agreements about what to do when they interfere;
- You are constantly tinkering with small improvements to your constructive or slam bidding auctions, but haven’t discussed what doubles or 2NT bids in competition mean in quite a while;
- You have agreed to play a gadget, but your notes don’t say much about continuations or bidding in competition after the gadget gets used.
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Building a Practical System By Liam Milne
Source: Building a practical system By Liam Milne
Improving your tournament results by becoming a better card-player is a slow fix. It requires a lot of study, self-examination, and frankly, hard work. An area where a lot of partnerships can make easy gains, however, is by improving their system. By this I don’t mean adding more system – in fact, I often advocate removing system to make things easier to remember – but rather, by making your system more practical.
A practical bidding system: